How can I add a sound before "destroy actor" node?

I created a YouTube video. I hope it helps. :slight_smile:

In regards to the video: For the multiplayer case I just realized that the destroy event might run on all clients already. In which case the switch on authority before binding to the destroy would not be needed and the multicast play death sound would not need to be a multicast event. Alternatively I guess one could just play the sound on the overlap event and only destroy in the server case, but if the client player becomes out of sync then the sound might repeat itself. I think this alternative might be better on network traffic.