I got a lot of done in child BPs when putting al sequences and blend spaces with pins into their player (expose to pin) and then change class defaults and skeleton in the child. But I do not get it done for Aim Offset. Even if I am able to expose the BlendSpace Pin of AimOffset to a variable and change it in the child, it seems AimOffset Node is hard-bound to skeleton. Someone has a solution for using AimOffset in child Anim BP with different skeletons?
Known solution is not working for me. UE4.26.2
EDIT: Sorry, seems to be simply a problem in the Aim Offset of my child Anim BP. Not sure what it was in detail, but Aim offset in child Anim bp was not ready, other value name, etc. When I changed child AimOffset that it has correct anims, and also same value as aimoffset of parent, all runs fine in child anim bp,