How can an character AI know when it is walking up stairs?

Hey @Elliottcoe!

You can easily do so with a collision enter/exit check that updates the variable for your animation. The tricky part is setting up your animation to match the stairs as they go up.

Here is a non Epic affiliated video that shows you how you can possibly pull this off:

Triggering Animations with Blueprints - 04

I hope the above solution works for you!

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