@ambershee you may be right, I may be underestimating some of the 3d stuff. I am a programmer and have limited experience with 3d modeling and art work. I think we can reuse a lot of stuff though. I mean, again I’m not an expert, but can’t we just create say 3 different frameworks for all different humanoid creatures (small, medium, large) and then just change the character/monster by changing the texture mapping? And I think it’s important to keep in mind that a lot of what they did back then was basically a 2D background and they just used tricks to make it look 3D. Which is what we want to do because 1. its way easier, and 2. that is the style we’re aiming for. 90’s RPG like. I’m not disputing in anyway the monumental task at hand that you guys have pointed out, but I do think that it’s doable. And if not, well I don’t really have anything to lose on it. lol.