How are you supposed to setup movement for clients if there are no PlayerControllers on clients?

So I think your a bit mistaken on the Player Controllers there. The Player Controller is only valid on the Owning Client and the Server…

I see. I was getting that from here:
https://forums.unrealengine.com/t/no-player-controller-on-client/406641/2

which I may have misinterpreted. Using OnRep_Controller(), GetController() is valid. Thank you for your help!

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