How are people dealing with reflections?

Yea once I turn off cast shadows they seem to work fine. I can probably work with that. It’s probably just a matter of playing with values but my main problem is I don’t get very strong GI in rooms lit with only IES point lights. I read on some forums (specifically UE4) arch, that they don’t ever mess with indirect lighting intensities either on their lights or Post Process Volumes so I’m looking for an alternative way to increase the GI without using those methods.