Question No2:
I recently finished one of the UE Tutorials: In-depth Look at Environmental Artist Based Tools.
https://learn.unrealengine.com/course/3765504/
Which had some outstanding info on Vertex Painting using a 3 texture Material.
Now I’ve moved onto Advanced Skill Sets for Environmental Artists:
https://learn.unrealengine.com/course/3777669
…Just started a section on Landscape Materials and Layers which makes a statement: Setup Master Material similar to regular material with some exceptions.
I’m noticing this is the first time I’m using a LandscapeLayerBlend Node and maybe the tutorial will answer this question, but could anyone tell me what is it that determines if you want to paint a landscape why you would use a Landscape Material versus a 3 texture material and use vertex painting? Is it just a matter of scale? Or is it just another way to skin the cat? What other considerations are involved here?
Consider in your answer that I am a beginner in this endeavor.
Thanks!