Visual BluePrint coding is acceptable and quick for small algorithms. Adding a lot of complexity it becomes unreadable and unmanageable quite easily. And unfortunately most C++ APIs are badly or not documented at all so forcing the use of slower visual BluePrint coding instead. The textual script version of the visual BluePrint already exists as anyone can see with the copy/paste trick but it is not official and not documented so Epic Games could just make that official instead allowing developers to write very complex BluePrint code in textual form that would immediately be viewable in its visual form as well. It is already there, they just have to properly document it and make it official, they don’t need to reinvent the wheel nor to make another scripting language. And anyway I hope they will release full documents on C++ APIs for anyone like me that would code in C++ everything.