What’s the general workflow for working with Houdini? I see that they have a simple modelling piece, but I am wondering how best to approach the software.
Are modular pieces usually imported into a Houdini object, then the software manipulates them (based on the rules you give it)?
How about the FX pieces? Do those work well with UE4?
I am searching for documentation on some of this to see if it’s something i should start to learn for my workflow, but the overall amount of information on Houdini/UE seems pretty sparse.