Modeling: not much, just mid-to-low poly quads and you’re set! ![]()
Texturing: fabric, leather, wood and marbles are scanned and processed a bit, before applying tons of shading tricks! ![]()
UV mapping: 1st and 2nd channel optimized by hand (but there’s still room for improvements, since we rushed a bit towards the end of the project due to deadline)
Well, since the scope was static render and video, we didn’t need much dynamic lighting anyway… ![]()
Still, some stuff IS dynamic indeed!