Knowledge Base: Hot reload on native actor component can lead to Blueprint corruption and data loss

Article written by Branden T.
Summary: Hot reload of a UActorComponent/USceneComponent-based native class will currently corrupt any loaded Blueprint that incorporates a component of that type in its hierarchy or AddCom…

https://dev.epicgames.com/community/learning/knowledge-base/jP5O/unreal-engine-hot-reload-on-native-actor-component-can-lead-to-blueprint-corruption-and-data-loss

1 Like