I know it is super hard to help out without seeing the project and I thank everyone who spends their valuable time to help out.
Grim I’ll go through your suggestions.
- Yes, the problem occurs in standalone game too (launched from editor)
- I’ve already been using debugger but apparently in the wrong place. I’ve done what you’ve suggested and tried to Log out the GetRemoteRole() in my VehicleMovementReplication class. What I’ve discovered is that the client logs out his role but the host says nothing… nothing at all. Which I guess means that the problem might be somewhere in the movement or in the replication of it.
I’ll keep on trucking and try to figure out what is breaking the chain.
Thanks again Grim for your insight, it helped me a lot! If you come up with any new suggestions please give me a nudge