vegaart
(vegaart)
April 14, 2016, 5:11pm
64
Sorry I should have provided more information originally, Table_01 Appears to have texture clipping on the rear side. Surgical_table material’s consist of “13_-Default and 02 -_Default” the props folder is filled with
the same goes for the Ceiling_mod Folder, Floor_mod folder and walls_mod Folder. Provided in the Walls_mod folder are multiple’s of the same object in different versions "sci_wall_mod_05, sci_wall_mod_05_v2, Sci_wall_mod_05_v2z (which has no textures). The material applied to “sci_wall_mod_05_v2” appears to be poorly duplicated as “lock” is backwards on the other side of the wall “kcol”.
For the objects not fitting correctly this may be more on my end (did you use grid snap in the creation of your map if so what size) but I have notice texture problems that arent as major.
Sorry if I missed something or screwed something up on my end, but these are what i have noticed. I really want to emphasis that I have high hopes for this pack but wish to see it working well.
Yes, it really looks like a problem is in engine versions. Thank you very much for your time and extensive feedback.
I’ll fix it soon, and you can download the update