Horizontal and Vertical velocity

I believe the context here is Fortnite - in that case, Sarah Rust recently published a snippet that does pretty much this: Polling Player Speed | Uefn Code Snippet

If splitting into lateral and vertical velocities is important, you can split the vector3 that results from .Translation into its X, Y and Z components and modify (e.g., set Z to 0.0 for lateral velocity) before calculating the distance.