You’ll get plenty of help if you ask extremely simple beginner questions. This is true here and in unity-land.
If you ask questions that involve lengthy troubleshooting or just a large amount of time necessary to read into the problem and try to understand - good luck! Everybody is busy working on their own stuff. With that in mind, I think forums are best for questions like, “how do I do this in the editor?” or “does X thing exist?” Just simple questions people can answer from memory. Getting help with high effort troubleshooting just isn’t a realistic expectation.
It helps to try and make your questions as general as possible. LIke don’t ask, “I’ve got a goblin and an airplane and when the airplane explodes the goblin doesn’t jump. What do i do?”
If you can figure out what the basic issue is and highlight that, like “blueprint dispatch doesn’t seem to register in other actor” then it is much easier for other people to look into your issue. Also, don’t assume anybody knows anything about your project or what you tried already. Spell it out like you are writing a technical manual so no details are missed. Same thing you have to do anyway when you are troubleshooting.
Also, just a bit of reality check - if your team is dependent on forums to complete the game, you have almost zero chance to start with. Forums are a big bonus but you generally get out from them what you put in. It’s definitely not something you can rely upon for a serious production.
I’ve had very few of my questions go unanswered, but I’ve also answered many more than I’ve asked, and I spend quite a bit of time trying to refine my questions down before asking them. Actually, like 90% of the time I end up answering myself that way.