Homing projectile spiral motion, How to?

I was messing today with a similar thing and I thought it will be nice to share my experience.
I am using a Projectile Movement Component and I wanted to fire a rocket with a spiral motion. Here is the result for firing 10 projectiles:

Here is how the Blueprint looks:

Of course, you can randomize the direction, the spiraling speed and the spiral radius whenever you like so you can get different motion for each projectile.

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