Homing projectile spiral motion, How to?

Since the Projectile Movement holds a reference to the Homing Target Component, you can do this in the projectile actor to get the distance:

Capture.PNG

Should be close enough; if it’s not, use the mesh’s location instead for more precision.

In the example I posted it tightens automatically but some extra randomness would make the trajectory more interesting to watch, surely! And yes, I’d approach it precisely how you described it.