When creating your projectile class add ProjectileMovementComponent and set the following:
bIsHomingProjectile = true;
bRotationFollowsVelocity = true;
HomingTargetComponent = PtrToYourRootComponent;
When creating your projectile class add ProjectileMovementComponent and set the following:
bIsHomingProjectile = true;
bRotationFollowsVelocity = true;
HomingTargetComponent = PtrToYourRootComponent;