Homeworld style rts control

Mmm… that could totally work. I’d like to try and avoid physics based thought as I use time dilation as an alternative to real-time with pause, and physics stuff causes issues with that.

Alternatively, I was thinking that I could intersect the level with a horizontal plane and calculate the plane normal at the mouse pointer, the use that to calculate movement in the z-axis. I guess I could do that by just using X-Y coords and doing the same calculation, in lieu of having an invisible intersecting plane.

I’m surprised nobody has cracked this one tbh, and RWTP. Seems like RTWP is in every tactical games these days.