Home Interior + Oculus VR

I have used “Sky light” and “Directional Light” for GI.

With regard to settings:

Static Lighting Level Scale : 0.8
Num Indirect Lighting Bounces : 100
Indirect Lighting Quality : 5
Indirect Lighting Smoothness : 0.6

All default values in BaseLightMass.ini

Light Map resolution for complex/large objects (Sofa, Floor, etc) - 1024
Rest are default