Holy **** I made a guy move by checking an array!

Hey there Amsirahc, and thanks for the encouragement. I was definitely on a rollercoaster high of I-Can-Do-Anything when I wrote that.

I’m in the process of working on getting the character to accept input from button presses, but you might be right. The final character movement I have in mind is less like the standard player character paradigm, and more like Q-Bert crossed with the blow trading of a fighting game, and I’m early enough in the process that I’m pretty interested in learning as many different implementations as possible.

I’ve been working with Therriault to try and build a solution with a lerp, but I’ve discovered that every movement you might want would require it’s own specially tuned curve due to the system registering both the time and value of the curve when it affects the movement of the object. This weekend I’m going to try out his iTween plug in, which is supposed to make that process as simple as adding a Math Divide to the alpha to change the point to point transition speed.

You can see experimentation here: Elevator Style Character Movement