Holon Palace

World Sketching


Spent the evening “world sketching.” I want to get faster at the entire process. Rapid prototyping, etc. None of this will make it into a final game, but it felt good to work through almost all of the process. I learned a lot. I started with nothing, made 3D models, thew together textures, and started building in UE4.

Next goal: continue with world sketching, working with a smaller “canvas”/landscape, and give each sketch at least two sessions.

Do you ever try to make stuff quickly? Do you “sketch” in engine, or prototype? Tips or lessons?