Holding input action instead of specific key for event trigger?

I had a similar issue before and i resolved it from level blueprint. You can adapt it in your project.

Steps:

  • Create a variable “KeyIsPressed” as boolean
  • Create a key node (Let’s say “C” key for pressed and release
  • set KeyIsPressed to true for pressed or false for release.

Have a look on the attachment image.

In my case it’s work. let me know if it works for you.