Holding a key while changing input mode behaves as if i were tapping instead of holding down


DONE xd

i don’t know if i get what you mean, or maybe i havent explained myslef properly.

I’ll make an example of what i want to achieve (excuse me if u already know what i mean xd): You are playing the game, and you pause. Before u close the pause menu u start pressing forward, so the very moment the game gets unpaused the character starts running forward.

I have no ghost inputs when i pause the game. But when i unpause it after start pressing the movement buttons, the input gets inconsistent, and returns inputs completed as if I was raising my fingers of the button.

Check the video, results stop getting printed while game is paused. And start to missbehave once the game unpauses.

Also, if u stop pressing the button and press it again it works correctly again.

The values im printing are the time the input has been triggered uniterruptedly, not the input values. Input values are always 1 or -1 since i got rid of sesitivity for movement.