Very good. As far as where to implement the widget, that’s always a tricky question to solve. There are many variables that get involved to really begin or even try to narrow the question down.
Starting with like -
- will it have data pertaining to the character or character’s
- another actor; a set of actors;
- to an actor that can be destroyed;
- does it re-spawn; Does the data reset on an actor re-spawning
- does the data need to be constant throughout a level or entire game session