GPU load is high, but it’s not going above 90%. It’s sort of jumping between 60 and 80% mostly. Memory usage caps at 1245.
We’ll solve it eventually, it’s likely something we’re missing in the post-processing, or calculations somewhere. Back to the question at hand, is it possible to make a Hivemind with UE4? I’ve noticed a lot of the AI controls are locked to the individual pawn, which seems inefficient for large groups doing the same thing. Is there a way to have AI act in a heirarchy with a central AI doing most of the heavy lifting?