Hivemind AI with UE4. Is it possible?

Core i7 980x, nvidia 580, 12gig ram, win 7 ultimate.

The fps is a bit of a concern for us as we’re using a lot of expensive features in ue4. it hovers around 40 to 80 fps, but if you go fullscreen, that halves. It depends on whether we’re running in the forest, which has quite dense foliage and there’s a lot of alpha overdraw. Fully dynamic lighting, and so on. Although, I have noticed. When you move, the fps drops about 15 frames, then, if you sit still, after a second or two it zips back up again. At the moment I have no idea what’s causing it, since it’s not isolated to location or what’s in view. It’s also just during play, as opposed to in the editor.

I should mention, I’m happy for tips and methods for best practices in UE4 AI. Our coder is inexperienced, but very good at solving problems and figuring things out. He just needs a solid direction to go in and knowledge of how the engine works.