Hrm. Game is the same as Frame and GPU. During editing there’s a difference. GPU is the highest. Draw is really low, which is nice, it hovers between single digits and teens, which makes sense, Almost everything is instanced and most of the calls would be LOD. The other stats are really high. There’s also the huge fluctuation between moving and stationary, the ms are doubling and tripling between when you’re moving and when you’re stationary. I think we’re bottlenecking the cpu somewhere. We should probably look into multi-threading more things. Thankfully our coder has done that kind of thing on a previous project, but it’s more complicated with unreal when you don’t have to write everything from scratch.