Hitmask for Characters Wound

Thanks brother for the usefull informations and your willing to help me. I will for sure try all this. Trully thanks.

Sorry, I think I need to get the basics of Unreal Scripting before trying more complex effects, but just for the sake of playing with UDK, i would like to try a fast setup to simulate enemies wound.

But you said “it would be better to simply apply a blood decal”. You mean is possible to spawn decals over the character material when you shoot the enemy (pawn). If so, how can I do this?

Other thing I thought, would be possible in example to just change the character texture (like default texture by wounded texture) whenever the pawn dies. Althought it would not look too much realistic, however it would be cool. I am creating a shooter game, with non stop action, like Contra (Supernes), with frenetic action, too much shooting and enemies on screen, so I assume the player would not have too much time to pay attention to these small details, because this, at least for my game, just showing another texture on the character as soon as he dies would be enough, so the player kills the enemy, and if he goes there to look at the enemy corpse, he will see the enemy all wounded (wounded texture).

How can I change the character texture as soon as the pawn dies?

Thanks.