HISMC Per Instance Texture Scaling Inaccuracy 4.27.2

Yes, I actually noticed the same thing, and I think that’s on the right track for sure! It’s interesting because the texture itself doesn’t appear to have those edges in photoshop, the .png export, or the UE4 texture editor / import. Only in the material / implementation. I did some greater research last night on texture vs material settings, compression, mipping, and texture sizing. I think I have an idea of what may be wrong. If it’s correct I will provide a greater update later this evening with a breakdown.

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