What will be the solution for it.
- Not able to name the screenshot
2)Not able to save that in specific location
What will be the solution for it.
It really depends on if you are going to package for distribution. If so, I donât think you can specify any old path.
The engine has a lot of quirks like this, the best thing is to work around them, otherwise youâll never get there.
Have you tried packaging for distribution? Does it crash for you?
It is showing fatal error
Yup⌠welcome.
So, I can get it working with a console command, as in this doc
You can specify all the usual parameters. It works and gives you all sort of buffer output in the project, but I could only get it to do a single shot after packaging.
Before packaging, it puts the shots in the usual place, after packaging, it puts them in
C:\Users\Username\AppData\Local\Projectname\Saved\Screenshots\WindowsNoEditor
Iâm afraid it will be just a lot of tweaking from here, afraid I donât have time right now.
You could also log the blueprint crash as a bug.
Sure I will give a try for it
This was fixed in UE5. Not sure if theyâll merge it back. The reason for that is âaspect ratio constrainâ checkbox on a camera, so you can disable it as workaround.