Oh yea we have a game design document and everything. We have this weeks and next week for nailing down post production and figuring out what we are going to do.
With th that said our work flow setup right now is for a 2d Sprite approach but we are questioning the best movement approach. If we use side scroller plans we have trouble accessing the up movement. It works in fly mode but jumping becomes a problem.
The other problem then becomes with collision. I’m looking into trying to see how walkable type collision polygons would work? Also trying to see if fly mode could be called upon if walking up/down and not jumping but then it seems you would just fall afterwards.
one student set up sprites along a 45 degree ground plane and you move up and back at the same time but still problems arise here.
we are just brainstorming and figuring stuff out. Great learning! But doesn’t seem to be any good setups or tuts on beat em ups.
Would love help! And yes a 2d Sprite work flow would be our number one plan. But also considering having some of the animators dog up a player character in case we can’t figure out the 2d movement.