High CPU usage on Mac OSX

I honestly still don’t really get it though. Just about all programs I work with, whether it’s an IDE or 3D modelling software or an internet browser, just anything, the UI reacts to events only as they happen. There’s absolutely no noticeable increased CPU or GPU usage most of the time. They only spike up if there’s, for example, navigating in a 3D scene or 2D/3D manipulation, and then they go back to “idle” as they should, just waiting for the next event that requires more “hard” processing (which shouldn’t include mouse movements, among other things). But again, I concede that I haven’t had time yet to familiarize myself with UE to possibly understand what I’m getting and why the UI has to refresh continuously like it’s a video game.

Before I wrote the first time, I did read that you said they’re working on that for the next patch. Thanks again for the update, .