Hide/Unhide a specific bone by name

Hi Kehel18!

Sorry for my delay. For some reason I’ve never got any notification of your answer.

Yes, I know that Hide Bone By name works by scaling the bone to 0.
It’s just that I’m looking a workaround to hide (or scale to 0) by e.g only the uppertorso and let the other bones scaled by 1.

I ask this because I’m working in a videogame which consist in enemy dismemberment in a medieval battlefield. And what I’m trying to achieve, is the following when the enemy dies:

  1. Save the Enemy’s skeletal mesh into a variable
  2. Destroy the Enemy actor.
  3. Spawn another skeletal mesh actor based of the variable saved.
  4. Hide all the bones of this skeletal mesh actor
  5. Unhide randomsly just a single bone.
  6. Set Simulate physics
  7. Add Impulse/Force.

I’m still trying to find a workaround.

When you said try to add some special bone to hierarchy, do you mean adding sockets or Virtual Bones?