Hi Kehel18!
Sorry for my delay. For some reason I’ve never got any notification of your answer.
Yes, I know that Hide Bone By name works by scaling the bone to 0.
It’s just that I’m looking a workaround to hide (or scale to 0) by e.g only the uppertorso and let the other bones scaled by 1.
I ask this because I’m working in a videogame which consist in enemy dismemberment in a medieval battlefield. And what I’m trying to achieve, is the following when the enemy dies:
- Save the Enemy’s skeletal mesh into a variable
- Destroy the Enemy actor.
- Spawn another skeletal mesh actor based of the variable saved.
- Hide all the bones of this skeletal mesh actor
- Unhide randomsly just a single bone.
- Set Simulate physics
- Add Impulse/Force.
I’m still trying to find a workaround.
When you said try to add some special bone to hierarchy, do you mean adding sockets or Virtual Bones?