Hide / show objects per player

Hi, I’m currently making a showroom where you can see what you unlocked.
But I’m encountering issues.

What I have currently tried and the issue. () means as far as I know
Changing materials (Not possible per player)
2 props and hide the black version if unlocked (Not possible per player)

Does anyone know another way, or a way to do the above?

Let me know!

Thanks for reading.

I would recommend using a switch device with Save State Per Player being turned on with one mesh being the unlocked one and the other being the locked, alternative you could try using a cinematic sequence device that’s set to instigator only just be aware the device can only handle 1 player, you can’t have 2 players seperately play the sequence on the same device.

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The switch idea is really smart. Thanks mate

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