Edited the node with your data:
/**
* This kismet node is used to break a bone
*/
class SeqAct_BoneRemoval extends SequenceAction;
var() Object SkelMesh;
var() Vector Impulse, HitLoc;
var() int LODIdx;
function Activated()
{
SkeletalMeshComponent(SkelMesh).BreakConstraint(Impulse, HitLoc, 'b_MF_Head');
for (LODIdx=0; LODIdx < SkeletalMeshComponent(SkelMesh).LODInfo.length; LODIdx++ )
SkeletalMeshComponent(SkelMesh).ToggleInstanceVertexWeights(true, LODIdx);
}
defaultproperties
{
HandlerName="BreakConstraint"
ObjName="Bone Removal"
ObjCategory="Misc"
VariableLinks.Empty
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets)
}
Unfortunately I still get the same error as before. I don’t think it’s an issue with the function itself, since even if I leave it empty I get the same error. The problem seems to come from the HandlerName function.