Hide bone through Kismet

Your tutorial only talks about dismemberment triggered by hits, which is something I’m not really after right now. As for your second question I have a ‘Get Property’ node in Kismet that takes the SkeletalMeshComponent from a SkeletalMeshActor, and that’s plugged into the custom node I wrote.

And yes I know that I’m writing code regardless, but I plan to expand the project to a couple other people and they don’t have unrealscript knowledge.