Hide all meshes within a volume?

If it makes you feel better, you can create CHILD ACTORS in a master blueprint.

Where the child actors are all this one blueprint. That way they all have the same logic and you don’t have to copy/paste so much.


This is an example.

Just duplicate them (as child actors) and then create the shapes of the rooms you want.

I do think CLOCKWORK’s method is FAR easier.

And by “GROUP”, I mean, in the viewport of the editor, you can click multiple assets/meshes/blueprints and “connect” (don’t worry, they won’t move) in such a way that they will translate (physically move, if you move them) with each other.