Like I say, you can put 15 collision volumes in the BP if you want ![]()
The code stays the same.
Once you drag the BP into the level, you can click on each volume and move them around, scale them etc.
Like I say, you can put 15 collision volumes in the BP if you want ![]()
The code stays the same.
Once you drag the BP into the level, you can click on each volume and move them around, scale them etc.