Coming back to my very first question:
- the Mission widget is created and referenced inside the player
- the Puzzle Level Blueprint creates the Jigsaw widget
Could you explain what is supposed to happen now? Use bullet points please.
- game starts in the non-Jigsaw level β player spawns β player creates the Missions widget
- we choose a mission β we load the Jigsaw level
- the Jigsaw level creates and shows the Jigsaw widget
Correct so far? What happens next?
You want to hide the Missions widget when the Jigsaw widget appears?