hidden widget

Coming back to my very first question:

  • the Mission widget is created and referenced inside the player :+1:
  • the Puzzle Level Blueprint creates the Jigsaw widget :+1:

Could you explain what is supposed to happen now? Use bullet points please.

  • game starts in the non-Jigsaw level β†’ player spawns β†’ player creates the Missions widget
  • we choose a mission β†’ we load the Jigsaw level
  • the Jigsaw level creates and shows the Jigsaw widget

Correct so far? What happens next?

You want to hide the Missions widget when the Jigsaw widget appears?