UATHelper: Packaging (Android (ASTC)): Running AutomationTool…
UATHelper: Packaging (Android (ASTC)): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Android (ASTC)): Starting AutomationTool…
UATHelper: Packaging (Android (ASTC)): Parsing command line: -ScriptsForProject=“C:/Users/t.iacopo/Documents/Unreal Projects/PERTHVRBUILD/PERTHVRBUILD.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=57309 -project=“C:/Users/t.iacopo/Documents/Unreal Projects/PERTHVRBUILD/PERTHVRBUILD.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/t.iacopo/Documents/Unreal Projects/PERTHVRBUILD/PERTHVRBUILD.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platf
orm=Android -cookflavor=ASTC -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/t.iacopo/Desktop/Nuova cartella” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Android (ASTC)): Initializing script modules…
UATHelper: Packaging (Android (ASTC)): Total script module initialization time: 0.20 s.
UATHelper: Packaging (Android (ASTC)): Executing commands…
UATHelper: Packaging (Android (ASTC)): Installed Sdk validity:
UATHelper: Packaging (Android (ASTC)): Android: (Status=Valid, Allowed_Sdk=r25b, Current_Sdk=r25b, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Android (ASTC)): Scanning for envvar changes…
UATHelper: Packaging (Android (ASTC)): … done!
UATHelper: Packaging (Android (ASTC)): Cleaning Temp Paths…
UATHelper: Packaging (Android (ASTC)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (ASTC)): Setting up ProjectParams for C:\Users\t.iacopo\Documents\Unreal Projects\PERTHVRBUILD\PERTHVRBUILD.uproject
UATHelper: Packaging (Android (ASTC)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ASTC)): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” PERTHVRBUILD Android Development -Project=“C:\Users\t.iacopo\Documents\Unreal Projects\PERTHVRBUILD\PERTHVRBUILD.uproject” -Manifest=“C:\Users\t.iacopo\Documents\Unreal Projects\PERTHVRBUILD\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\t.iacopo\Documents\Unreal Projects\PERTHVRBUILD” -skipdeploy -log="C:\Users\t.iacopo\AppData\Roaming\Unreal Engi
ne\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-PERTHVRBUILD-Android-Development.txt"
UATHelper: Packaging (Android (ASTC)): Log file: C:\Users\t.iacopo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-PERTHVRBUILD-Android-Development.txt
UATHelper: Packaging (Android (ASTC)): Creating makefile for PERTHVRBUILD (.uproject file is newer)
UATHelper: Packaging (Android (ASTC)): Android (8490178, based on r450784d) clang version 14.0.6 (toolchain/llvm-project - Git at Google 4c603efb0cca074e9238af8b4106c30add4418f6)
UATHelper: Packaging (Android (ASTC)): Target: x86_64-w64-windows-gnu
UATHelper: Packaging (Android (ASTC)): Thread model: posix
UATHelper: Packaging (Android (ASTC)): InstalledDir: C:/Users/t.iacopo/AppData/Local/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin
UATHelper: Packaging (Android (ASTC)): Compiling with ray tracing enabled
UATHelper: Packaging (Android (ASTC)): Android (8490178, based on r450784d) clang version 14.0.6 (toolchain/llvm-project - Git at Google 4c603efb0cca074e9238af8b4106c30add4418f6)
UATHelper: Packaging (Android (ASTC)): Target: x86_64-w64-windows-gnu
UATHelper: Packaging (Android (ASTC)): Thread model: posix
UATHelper: Packaging (Android (ASTC)): InstalledDir: C:/Users/t.iacopo/AppData/Local/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin
UATHelper: Packaging (Android (ASTC)): NDK toolchain: r25b, NDK version: 250200, ClangVersion: 14.0.6
UATHelper: Packaging (Android (ASTC)): Compiling Native 64-bit code with NDK API ‘android-33’
UATHelper: Packaging (Android (ASTC)): Total execution time: 1.60 seconds
UATHelper: Packaging (Android (ASTC)): Missing object file C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\Nvidia\Streamline\Intermediate\Build\Android\x64\UnrealGame\Development\StreamlineBlueprint\Module.StreamlineBlueprint.cpp.obj listed in C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\Nvidia\Streamline\Intermediate\Build\Android\UnrealGame\Development\StreamlineBlueprint\StreamlineBlueprint.precompiled
UATHelper: Packaging (Android (ASTC)): Took 1,77s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Android (ASTC)): UnrealBuildTool failed. See log for more details. (C:\Users\t.iacopo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-PERTHVRBUILD-Android-Development.txt)
UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Error