Hey i got this error when i extract the game as Debug and itried as Shipping and its still the same >>

LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms
LogTurnkeySupport: Project requires temp target (FileToolkitX plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/…/…/MyGame/Mod/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/EPIC/Rocket/UE_5.3/Engine/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/MyGame/Mod/Mod.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60836 -project=“D:/MyGame/Mod/Mod.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/MyGame/Mod/Mod.uproject” -unrealexe=“D:\EPIC\Rocket\UE_5.3\Engine\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -pr
ereqs -archivedirectory=“C:/Users/sahar/Desktop/MOD/EXTRACTs” -clientconfig=DebugGame” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
LogAutomationController: Ignoring very large delta of 2.65 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=D:/MyGame/Mod/Mod.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60836 -project=D:/MyGame/Mod/Mod.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/MyGame/Mod/Mod.uproject -unrealexe=D:\EPIC\Rocket\UE_5.3\Engine\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Users/sahar/Desktop/MOD/EXTRACTs -clientconfig=DebugGame -nocom
pile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.50 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\MyGame\Mod\Mod.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\EPIC\Rocket\UE_5.3\Engine\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\EPIC\Rocket\UE_5.3\Engine\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Mod Win64 DebugGame -Project=D:\MyGame\Mod\Mod.uproject -Manifest=D:\MyGame\Mod\Intermediate\Build\Manifest.xml -remoteini=“D:\MyGame\Mod” -skipdeploy -log=“C:\Users\sahar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+Rocket+UE_5.3+Engine+UE_5.3\UBT-Mod-Win64-DebugGame.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\sahar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+Rocket+UE_5.3+Engine+UE_5.3\UBT-Mod-Win64-DebugGame.txt
UATHelper: Packaging (Windows): Creating makefile for Mod (no existing makefile)
UATHelper: Packaging (Windows): Compiled assembly file ‘C:\Users\sahar\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll’ appears to be for a newer CLR version or is otherwise invalid. Unreal Build Tool will try to recompile this assembly now. (Exception: Could not load file or assembly ‘C:\Users\sahar\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll’. Format of the executable (.exe) or library (.dll) is invalid.)
UATHelper: Packaging (Windows): D:\EPIC\Rocket\UE_5.3\Engine\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporterEditor\RuntimeAudioImporterEditor.Build.cs(5,14): error CS0101: The namespace ‘’ already contains a definition for ‘RuntimeAudioImporterEditor’
UATHelper: Packaging (Windows): D:\EPIC\Rocket\UE_5.3\Engine\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporter\RuntimeAudioImporter.Build.cs(6,14): error CS0101: The namespace ‘’ already contains a definition for ‘RuntimeAudioImporter’
UATHelper: Packaging (Windows): D:\EPIC\Rocket\UE_5.3\Engine\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporter\RuntimeAudioImporter.Build.cs(8,9): error CS0111: Type ‘RuntimeAudioImporter’ already defines a member called ‘RuntimeAudioImporter’ with the same parameter types
UATHelper: Packaging (Windows): D:\EPIC\Rocket\UE_5.3\Engine\UE_5.3\Engine\Plugins\Marketplace\RuntimeAudioImporter\Source\RuntimeAudioImporterEditor\RuntimeAudioImporterEditor.Build.cs(7,9): error CS0111: Type ‘RuntimeAudioImporterEditor’ already defines a member called ‘RuntimeAudioImporterEditor’ with the same parameter types
UATHelper: Packaging (Windows): Total execution time: 4.43 seconds
UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named ‘FileToolkitX’ in . This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.
UATHelper: Packaging (Windows): Took 4.64s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\sahar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+Rocket+UE_5.3+Engine+UE_5.3\UBT-Mod-Win64-DebugGame.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 9s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error