Thank you @Nawrot
I’m currently working on my BP and delving into the RGB to Color (HEX will go after) conversion in Unreal (you know, the blue dot thing, I believe it’s linear color). However, I’ve run into a bit of a snag.
I got a tip that if you’re trying to match perceptual values from Photoshop to Unreal, a specific conversion is necessary. Without it, your sRGB values might go through a Linear to sRGB conversion, resulting in pixel complications.
Now, here’s where I could use your expertise: there’s a “Linear to Color RGBE” node, and while it seems decent, the alpha is acting up. I’m not entirely sure if this node is the solution or if there’s a better one.
Would you mind helping me figure out the math behind this? Your help would be highly appreciated.
Thanks