Hex Grids Framework

Release 4 of the hex grids plugin is live for Unreal 4.18. You can download the new changes, which include:

Spline generation to draw paths
A new default hexGrid blueprint, to be the base for your projects
A runtime map builder setup, so you can build and save custom grids. The setup is very easy too, just add a component to your character, and call the delegates as required.

Bug fixed on the hex corner node, where the slide value was not working correctly.
Some pins got renamed to better describe what they do. (Rename was done using UPARAM meta so it won’t break existing projects)