Updates! I have added a spline system so you can draw paths using more traditional spline visuals, and am in the progress of making a better base hex grids blueprint that is a bit simpler to set up. It’s not too different, but its just cleaner with less junk. Fixed a few bugs in the process as well. Which just an FYI the hex corners slide pin did not work, and some of the return names have been changed to offer better clarity as to what they do. I have changed them using unreal UPARAM option, so it won’t break anyone’s existing setups.
These updates, along with the grid builder example should hopefully be uploaded to epic Thursday, if I can get it up before 4.19 releases it might not get stuck in the big backlog they get during the post-engine release.