You cannot export directly to 3Ds Max but you can export to FBX and import that into 3Ds or whatever modeling program supports FBX.
This was a simple export of the skeletal mesh of the HeroTPP from UE4. I do not have access to the source files these were made from. I simply exported the mesh to FBX > imported to Max
After importing I deleted the rig as I did not need it for what I intended to do. I only wanted the mesh so that I could render the UV Template and assign colors to the individual body parts for easily seeing what correlates to specific UV islands on the UV template.
I provided the Max file in the event anyone wanted to look at it since I had changed it anyway. Nothing really special about it. ![]()
Tim