Here's how to use the new Distance Matching feature in Preview 1

Hey man, so I’ve noticed a serious spam bug in Lyra…

Let me explain the bug:
When spamming keys blending between animations seems to be thrown out the window, you will notice pose popping, where poses instantly change with no blending between. If you run this in slow motion it becomes more obvious the slower you go because your able to spam the keys at a faster rate.

The source seems to point to the Transition animations Start/Stop/Pivot each of these are setup like this to use Distance Matching…If I replace these with Sequence Players in a State Machine with no Distance Matching…the Spam Bug goes 100% completely away…of course this introduced foot sliding especially during pivots…I’m not really sure exactly what it is about this setup that’s causing the issue, but it’s not the fact that they select the animation from the On Become Relevant function because it still had this problem when I was using State Machines with Distance Matching…Do you have any clue what is causing this? Have you experienced it yourself? And Do you know of any solution too it?

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