Help writing function to instantly rotate third person character to face thumbstick direction

I generally answer questions while en route to someplace so I just describe what needs to be done in order to get the wheels turning, hence the lack of a screenshot.

Normalization is a common practice with software engineering and data structures. It basically orientates the data to each other so that they are on the same page. In this instance, you’re aligning the analog stick to the camera’s world rotation so that they’re on the same page. Literally a rotation subtracted by a rotation-- exactly what you were doing in the blueprint.