Help with Zero Gravity first person movement and rotation?

Are you using the first person character for this?

I tried that. Can get a very nice floaty movement, move the direction the camera is facing etc, but can’t do things like roll. I think the character movement might be fighting it.

I made a pawn from scratch, and immediately got it to roll

pawn

Trouble is, you have to code all the movement. Not too bad. I put a zero length spring arm on the camera to get lag…

pawn2

I’d also take a look at the floating pawn movement component, which might help you… ( that’s what the little spaceship example is using ).

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