Hey thanks sm for your reply! Yes that’s exactly what I’m trying to do.
Sadly I’m not having any success with the Add Actor Local Rotation function, the problem seems to be the same: the rotations are applied in directions which seem relative to the world axis, which get pretty crazy / locked as soon as the player rolls.
Current attempt, without quaternions:
Here’s a video of the problem in engine if that’s helpful:
Any sense of what I’m missing here?